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Welcome

Board Threads Posts Last Post
No New Posts News & Updates

Any news or updates on changes and such will be posted here.

2 2 CHARACTERS DOWNPOWERED!
by Zeno
Jun 1, 2013 22:24:01 GMT -5
No New Posts Rules

READ THIS BEFORE YOU DO ANYTHING! After you read the rules, feel free to join!

2 2 The Magic System
by Zeno
Jun 5, 2012 0:23:50 GMT -5
No New Posts Realm of Eld

Everything you need to know about Realm of Eld can be found here.

8 8 The History of Eld
by Zeno
Jun 1, 2013 23:27:32 GMT -5
No New Posts Character Profiles

This is where your character profile goes.

Sub-boards: To-Be-Modified, Characters in stasis, Zeno, Morphine, Rawrquel, Finzz, Rache, Deadsent

76 76 Gokoro
by Zeno
Jun 3, 2013 21:39:28 GMT -5
No New Posts Help

Need help with anything? Need something explained? This is the place to post your questions.

0 0 No posts have been made on this board.
No New Posts Bounty Board

Monsters that may be slain for prizes. Ask an Admin for permission to battle a monster.

Moderator: Zeno

10 36 Class B Monsters
by Zeno
Jun 3, 2013 14:19:46 GMT -5
No New Posts Beastiary

This shall detail every beast in the world of Eld. Every monster that a hero might face.

Sub-boards: A, B, C, D, E, F, G, H, K, L, M, N, O, P, Q, R, S, T, U, V, W, Y, Z

107 107 Fairy
by Zeno
May 29, 2013 0:33:14 GMT -5
No New Posts Character Application Info

If you need any help getting the Character Profile template, or need to look up the different alignments, this is the place to go.

4 4 Classes
by deadsent
Mar 19, 2011 15:51:28 GMT -5

Northern Lands

Board Threads Posts Last Post
No New Posts Arrosfar

Population: 53,000, mostly Human, some Dwarves. Arrosfar, capital city of the Northern Lands, is the jewel of the Northern Lands. It is home of the High King of the Northern Lands.

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No New Posts Voorhiven

Population: 13,000, Dwarf and Human. The city sits on the northern bank of the White River and is an imposing sight, with its massive ice-covered stone walls. It also has a port, accessible via the city itself. Voorhiven is located near the northern border of the Northern Lands, near Peynol.

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No New Posts Peynol

Population: 5,000, Human and Dwarf. Once a great capital rivaling Arrosfar in power and importance, Peynol is now little more than a shell of its former self. It is located on top of a mountain, and is very hard to reach, as you have to brave dangerous snowy paths and wild animals.

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No New Posts Meadowbrook

Population: 3,000, mostly Human. This is a small town surrounded by wooden and stone palisade walls. The sheer defensive advantage offered by its position on a large bluff that raises the city above the surrounding tundra is amazingly strong.

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No New Posts Mount Mazzarat

Mount Mazzarat is the tallest mountain outside the Neutral Lands, topped by a plateau. It is the home of the famous Stonecrusher Barbarians, and the final resting place of the great bear Lokhar, whose spirit now protects the mountain. Take heed, as although the Barbarians are peaceful when it comes to strangers, they will grow violent if they are wronged.

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Panthros

Board Threads Posts Last Post
No New Posts Castle of Panthros

This is the castle of Panthros, where the King and Queen reside. It's a huge granite castle, which is so tall, it can be seen from anywhere in Panthros.

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No New Posts Aglarcaras

The capitol city of Panthros, where the castle is located. Holding more than 120,000 Elves, it is the biggest city in Panthros, and also the most flourishing.

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No New Posts Mallencoron

Mallencoron is the second largest city in Panthros, with its population numbering at around 90,000, grand and flourishing.

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No New Posts Authcaras

Authcaras, though nowhere near as grand as Mallencoron or Aglarcaras, is probably the most famous of the three great Elven cities, as it is the only city that makes its living off war, training the greatest soldiers, and making the best armors and weapons in all of Panthros.

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No New Posts Mírtúr

Mírtúr is one of the smaller villages in Panthros, the one the most responsible for providing the big cities with vegetables and meat, being a farmer village, with farms covering a fourth of Panthros.

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No New Posts Panthros Harbor

The Panthros Harbor isn't as grand as it once was. The presence of the Eastern Pirates has allowed fewer and fewer trade ships dock, and as such, they usually have to dock at other harbors. No one knows why the Eastern Pirates chose this harbor to haunt.

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No New Posts The Forests of Panthros

Panthros, while home of the Elves, is also home to many lush and great forests. Many elves may come out here to meditate, perhaps travelers come to visit and see the glory. Either way, the Forests often surround the cities, the trees taller than most giants and older than most Elves.

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Kaz Kazan

Board Threads Posts Last Post
No New Posts Garehwwold

Population: 159,000, mostly dwarf, some human. Most of the buildings are constructed from massive stone blocks. It is governed by a noble aristocrat, the Dwarven lord Ealdwin, though a council of Dwarven lords wields limited power. The most prominent tavern is The Maiden's Rose, on South Mire Side.

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No New Posts Wulfrehyrst

Population: 89,000, primarily Dwarves. The city is defended by magical constructs and wards. Two factions war openly for control of the city, several powerful sorcerers and a court of aristocrats.

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No New Posts Winothstow

Population: 44,000, mostly dwarves, some other civilized races. The city is defended by a stone wall and a nearby castle. It is ruled by a tyrant, the dwarf lord Behrt, though an order of warriors has significant influence and power.

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No New Posts Erertleah

Population: 2,900, mixed Dwarf and human. A maze of wooden walls divides and encircles the town. It is governed by a noble aristocrat, the Dwarf lord Swulfrige. The most prominent tavern is The Scoundrel's Wand, on Scepter Street.

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No New Posts Kaz Kazan Harbor

The Kaz Kazan Harbor is probably the most civilized of the world's harbors, as this harbor has its own police force, and as such doesn't allow pirates to dock, not even if they offer to pay a lot. This makes this a place that not many mercenaries and such visit, as not many normal ships would take a mercenary to their dangerous destinations.

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Kattarn

Board Threads Posts Last Post
No New Posts Castle of Kattarn

This is the castle of Kattarn, where the human King lives by himself, looking for a Queen, so that he may produce a male heir, and his line may live on.

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No New Posts Ukilholm

Population 90,000. Primarily, this is a human city, but some Elves and Dwarves have come here to live. The city is dominated by several tall towers. Though this city is the closest to the castle, it is governed by a council of elders.

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No New Posts Kidithveit

Population: 65,000. The city is built around an outcrop, accessible by a single road. It is ruled by a tyrant, the human duke Aulfinnund, though a senate of elected representatives has significant influence and power.

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No New Posts Arnstolflundr

Population: 44,000, primarily populated by humans, with some dwarves. The city sits on a mountainous crag, accessible by stone bridges. Governance of the city is shared by several wealthy merchants and a court of aristocrats. The city is renowned for its magnificent gardens.

1 32 I could use a bit more cash... (Open)
by Zeno
Jun 7, 2013 13:16:30 GMT -5
No New Posts Sigfertthveit

Population: 2,200. The town is a chaotic patchwork of architectural styles. It is now ruled by recently christened Lord Daveak the Conqueror, after overthrowing the tyrant, the human lord Surondar. Although the town is pretty small, it is immensely popular among male adventurers, mercenaries, and soldiers, as it is home to the world's largest red light district.

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No New Posts Bardgritoft

Population: 4,200, primarily human, with some Elves and Dwarves. The town sits on a mountainous crag, accessible by a single bridge. It is governed by an order of knights and warriors. The town has many forges, and its sky is filled with black smoke.

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No New Posts Kattarn Harbor

The Kattarn Harbor is under the control of the tyrannical merchant Wilhelm. The docking taxes are through the roof, but as the closest place to make port is the Panthros Harbor, most traders have no choice but to dock there.

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No New Posts Villages

Since the Kingdom of Kattarn is in disarray, many small villages and communities have popped up over the years, having displayed a spirit for independence.

The weaker villages are often pillaged, and the more well off villages are often the targets for those who just want to kill, maim, rape, etcetera.

The higher up villages, those that are too small to be called a town but are large enough to hold their own against a large hostile force, are often attacked and besieged by the Dark Forces of Dagalûr, mainly for resources and to test the weapons they develop.

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Essra

Board Threads Posts Last Post
No New Posts Fallea

With a population of over 300,000, Fallea is by far the largest city in the world. It is a massive metropolis, wherein the ruler of Essra, the Emperor, lives. This is city also houses the Essra Senate. It is a city of marble, wealth, and prosperity. Most of its citizens are completely oblivious to the plights of the outside world, and have no idea of the dangers that lurk outside the city walls.

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No New Posts Caresana

Although not quite as grand as Fallea with its population of over 150,000, Caresana is still very similar to its neighbor city. It, too consists mainly of large, white marble buildings, and is a very rich city. It is the very center of trading in Essra. The marketplace of Caresana is the largest in the world, and traders enter and leave the city constantly. It is governed by a council of the wealthiest traders.

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No New Posts Portolo

Portolo is the primary power of Fallea. Thankfully, the people of Portolo, enjoying a population of over 100,000, have no real desire for power, or they could have easily claimed it. Its buildings similar in structure to the other cities of Essra, this is the only thing it really has in common with the others. Portolo is a military city. Its citizens, although the all have various occupations, are warriors to the core. The city's primary purpose is the training of the Essran army, and the forging of its weapons. From birth, they are trained to be the finest warriors the world has ever known, and not many armies can stand against their superior force and tactics.

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Andor

Board Threads Posts Last Post
No New Posts Hause

Hause, the capital of Andor, is home to over 100,000 citizens, mostly humans. The city is in a constant state of martial law. It is under Loyalist control. And not currently under siege.

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No New Posts Rojah

The center of the rebel forces, Rojah has a population of 80,000 citizens which are mostly human. The city is held by the rebels and is not under siege.

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Dark Lands

Board Threads Posts Last Post
No New Posts The Arena

This place is probably the worst place in the Dark Lands, next to the Dark Tower, when it comes to brutality. Slaves, prisoners and bored warriors fight inside the giant arena, cheered on by thousands of spectators who crave the sight of blood spilt.

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No New Posts Aqqashuba

Population: 125,000, primarily Vampire, some other dark races. The city is built on top of a mountain, accessible by a single road. It is ruled by the self-proclaimed Vampire King Zero, though a consortium of wealthy merchants has significant influence and power. The School of Masentona, a well-known Warlock school, is located here.

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No New Posts Nekhawar

Population: 33,000, primarily Werewolves, some other dark races. This city is protected by thick and extremely high stone walls. It is ruled by a council of elders.

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No New Posts Ashubade

Population: 45,000, a multitude of different dark races. The city is built around a stronghold of stone and iron. Three factions war openly for control of the city, several powerful warlocks, vampire warriors, and a court of werewolves.

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No New Posts Adavara

Population: 24,000. The city sits on the banks of a river, spanned by many bridges. Two factions struggle for control of the city, a circle of Dark Knights and several powerful Warlocks.

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No New Posts Lurtzog

Population 160,000, primarily Orcs, with some other dark races. The city is built around a great market square. Lurtzog was devastated by warfare long ago, and many buildings are empty or in ruins. It is ruled by the Great Warchief of the Orcs.

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No New Posts Balugd Harbor

Balugd Harbor, where the worst of the worst of scum reside. This is the favorite place to dock for the Eastern Pirates, and due to their frequent visits, people who speak Common have started calling it the Eastern Pirate Harbor. Though that's probably because its real name is hard to pronounce.

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No New Posts The Dark Tower

This is the Dark Tower, home of the Dark Lord Dagalûr. Those who enter without permission will probably not come out alive, as even those who enter with permission risk getting killed.

Sub-boards: Dagalûr's throne room, Gorgoth's Lair, John's Lab & Quarters

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Other Places of Interest

Board Threads Posts Last Post
No New Posts The Sea of Eld

All the sea surrounding the land of Eld. This is where the fiercest pirates roam, where the greatest of beasts sleep, and where no law rules. Travel across these waters at your own peril.

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No New Posts The Neutral Lands

This is the neutral lands. No one holds claim over these lands. There are no laws, no rules, no nothing. Mostly woodlands, this has no villages, no cities. It serves mostly as battleground, and as the means to travel between lands.

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No New Posts Forest of Greywulf

The forest of Greywulf is a forest lining more of the Dark Lands border. Most of the forest is unexplored, as most do not wish to enter, due to the vast amount of beasts inside.

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No New Posts Desert of the Dead

The Desert of the Dead is just that. It a dead land, 'caused by countless wars. The amount of blood spilled in this place has prevented anything from growing. Infested now by evil, this place has been disturbed by black magic, bringing the skeletons of the dead back to life. Who did this is unknown, and is said to live somewhere under the sands of the vast desert.

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No New Posts Plain of Blood

Once inhabited by a now extinct race, this land was flourishing, filled with life. Then, Stenel the 'Night Crusher' arrived. In a single night, this green landscape was colored red with blood, blood now dried, leaving only a dead land, no growth in sight, as if the very plantlife itself fears Stenel's return.

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No New Posts The Burning Forest

This forest was once thick and green. Then, Lorr Rotha visited. He would have left it well enough alone, if he hadn't become the target of a prank from Mirrf, the trickster Demon. In a rage, Lorr set the entire forest on fire trying to find the Demon, but to no avail. The magic of the forest kept the fire burning, however, and now, the trees are charred black, with live flames instead of leaves on their branches.

2 3 artfaruprof
by profSoori
Nov 13, 2020 0:12:55 GMT -5
No New Posts The Eternal Swamp

The Eternal Swamp is known as such because up until recently, no one had ever managed to go all the way through it. They either got stuck and starved, or got killed and/or eaten by the local monsters or wildlife. The trees are tall and block the view of the sky, leaving it in everlasting darkness.

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No New Posts The City Of Ruins

The City of Ruins, or Ruined City as some scholars have named it, is a large city made of steel and stone, the steel rusted through and the stone worn from time. It lies in a large, smoothed out crater near the sea, it's towering buildings barely visible from the ground. A number of bridges extend outwards from the center of the city, diverging into smaller catwalks to the various other buildings. Many of these catwalks have crumbled and collapsed, forcing many travelers to wander the streets, or the rooftops, as many of the buildings are at the same level.

It is dangerous to go here, often because of the small to mid sized, but ferocious carnivorous beasts, the crumbling foundations, and the rusted-through steel. There are rumors of a small group of Weeping Angels here, but no one's been able to confirm such a presence.

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No New Posts The Temple of Boccob

The Temple of Boccob is a massive temple in which the priests and Clerics of Boccob reside. It is also said that in the vast labyrinth underneath it lies the entrance to the City of Angels.

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No New Posts Underworld

The Underworld is a vast subterranean realm inhabited by drow, mindflayers, aboleth, and other strange, sinister creatures. It is a place where few humans go and from where even fewer return.

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No New Posts Isla de la Muerte

The Island of Death is an island located north of Panthros. It is a large island, covered mostly by high mountains, amongst which lies the Fortress of the League of Assassins.

The island is called the Island of Death because it is a place where hundreds of ships have crashed into in the thick fog surrounding it, and it is haunted by zombies and skeletons. The League of Assassins have taken advantage of this, and have set up their main headquarters here.

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No New Posts The Pirate Haven

The Pirate Haven is an island located far off the coast of Panthros, which is the home of the Eastern Pirates, specifically the King/Queen of the Eastern Pirates, and the Pirate Court. Although this is a place of great freedom, there are some very strict rules. Committing crimes against other pirates, such as thieving or committing murder, within the high stone walls protecting the Pirate Haven will be considered high treason, and is punishable by death.

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No New Posts The Northern Frost Plains of Eld

The Northern Frost Plains of Eld, or the Northern Frosts, as known by the locals, are vast plains of ice and snow, winter forever present, and the sun blocked by the clouds hanging in the sky since anyone could remember. The mountain ranges in the distance are made entirely of iceburgs that have smashed together in the Winters Ancient. While there are settlements on the fringes of the Northern Frosts, it is too dangerous to venture forth in even large groups. Blizzards pour forth once a month, but that isn't even the real threat. If you don't freeze, give up, or are buried in snow, the Frost Raptors will find and get you. And if not that, perhaps the foretold Weeping Angel will send you to another time, or kill you on the spot. A most merciful death indeed.

In the middle of the Northern Frosts, there lies a large tower, named the North Pole, which controls the magnetic fields of Eld. It is controlled by a beautiful witch cursed with youth and immortality, and tasked with guarding the Northern Magnetic Field for the same purpose as the South: So that the natural balance is never upset, or may the deities help this world and whatever happens to it.

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No New Posts The Southern Frost Plains of Eld

The Southern Frost Plains of Eld, or the Southern Frosts, are basically just as vast and as it's Northern counterpart. Though the Frost Raptors are larger, fiercer, and deadlier down here, as is everything else that live here, including the large, walled village that makes a living off of the rare and coveted Frost Raptor pelts, bones, teeth, and claws.

Like the North, there is also a magnetic presence in the center of the Southern Frosts, controlled by a witch cursed with youth and immortality, and tasked with guarding the Southern Magnetic Field for the same purpose as the North: So that the natural balance is never upset, or may the deities help this world.

Sub-board: Lovac SeloMrazevi

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No New Posts The Past

Anything happen a hundred years ago? A thousand years ago? Post it here! The past defines the characters, after all!

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No New Posts Futures

As time is fluid, ever changing, and thus always uncertain, there are many futures in the Realm of Eld. From an everlasting utopia to cataclysms of apocalyptic proportions, the Future is never written in stone. Any knowledge of the Future is regarded as hearsay, and is not to always be trusted.

Sub-board: Only War

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Other realms

Board Threads Posts Last Post
No New Posts Arathros

The City of Angels, the brightest realm in existance. Constantly daytime, here lives all the Angels in existence, rarely coming out these days, because of the chaos that rules the lands. It is a vast city of gold and white marble. It is ruled by the Three Siblings, the first three Angels ever created. They are three Angels, yet their mind is one.

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No New Posts Lolth

The Lolth Realm, one of the Nine Hells, where demons are both born and bred. It is a place of fire and brimstone, the very definition of Hell. Some areas, however, are frozen wastelands, others dark tunnels that seem to go on forever. Although this realm is primarily chaotic, and all demons fight only for themselves, Dagalûr the Dark One is considered the King of the realm.

0 0 No posts have been made on this board.
No New Posts Caina

Caina, one of the Nine Hells, is an unimaginably cold wasteland, where few living things can survive more than a few moments in an unsheltered area. Huge fast moving glaciers crash around the layer sending snow and ice up in the sky. It is dominated by intense, freezing cold, and is extremely hostile toward those who are unwelcome on the layer, which includes nearly every being that enters. The position of ruler is currently being fought for.

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No New Posts Nessus

Nessus is one of the Nine Hells. It is a place of pits and ravines of virtually endless depths. It is a plain shattered by rifts deeper than the deepest ocean trench. Many of the ravines and canyons here reach thousands of miles into undifferentiated, dead stone. Most of the trenches seem natural, but some appear as if they were cut or blasted into the land. Rumor has it that an offshoot of the River Styx flows here and there, dropping into trenches and trickling its way across the layer. Few know how to reach this tributary, if it exists at all.

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No New Posts Maladomini

Maladomini is a hell of ruins, one of the Nine Hells. Everything natural on the layer has been defaced, destroyed, or stripped away, replaced with strip mines, quarries, poorly maintained roads and bridges, rivers of molten lava, slag heaps, wasted cities, and polluted canals, filled with stinking vapors, earth tremors, fire pits, and mines. Petitioners and other refugees hide in the ruins.

0 0 No posts have been made on this board.
No New Posts Malbolge

Malbolge, one of the Nine Hells, was originally an endless rocky slope where rockslides and avalanches of boulders were common. Numerous copper fortresses provided some refuge from the avalanches. As "The Crushing Lands", Malbolge is a place of craggy, black stone and ash filled with stinking vapors, smoke, fire pits, and huge caves and caverns in which ancient residents lurk. The air is hot and choking, and the whole realm exists at a steep tilt so that no flat terrain exists. Falling is a constant danger there, as are rockslides and avalanches.

0 0 No posts have been made on this board.
No New Posts Stygia

Stygia, one of the Nine Hells, is a freezing layer of cold and ice dominated by a murky ocean fed directly by the River Styx. The surface of the ice is covered with chilly marshes. The dark sky is constantly filled with lightning storms, and the ice may be lit by weird cold flames. Tantlin, the City of Ice, is built on a huge ice floe with a large harbor to the river Styx, and is ruled over by a huge pit fiend. The lack of any kind of law enforcement leads itself to gangs controlling much of the city.

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No New Posts Phlegethos

Phlegethos is a fiery wasteland filled with active volcanoes, hills of ash, gouting fires, streams of magma, pits of smoking excrement, and burning sand beneath a screaming rain of magical fire flakes. Lady Fierna and Archduke Belial are the lords of this layer. Few can exist here for long without suitable protection from the extreme heat. The fortress capital city of Abriymoch is built on the lip of a volcano and composed of hardened magma in the caldera of a volcano and is somewhat more bearable than the rest of Phlegethos.

The ground of Phlegethos is always uncomfortably hot. This, as well as patrols of barbed devils, keep most intruders constantly on the move. Tremors are common, and it is not unusual for the ground to violently erupt or fissures to open without notice. The sky of Phlegethos is a dark, starless void, but constantly leaping flames provide weird illumination to the harsh landscape

0 0 No posts have been made on this board.
No New Posts Minauros

Minauros is one of the Nine Hells, an endless bog of vile pollution. The weather on Minauros consists of acidic rain, flesh-slicing hail, and harsh winds. Most of the realm is a vast dismal marsh of foul rotting soil, littered with carrion and pools of water. Through murky fog, one often encounters numerous carcasses soaking up the filthy rain. Another horrid feature of these lands are "cells." These are large shallow pits, filled to a depth of two or three feet with water. Chains and manacles of brass and iron are attached to huge stones laying at the bottom of the cells, where intruders and others captured by the ruler's barbed devil sentinels will be kept.

0 0 No posts have been made on this board.
No New Posts Dis

Dis, one of the Nine Hells, is both a realm and a burning city of iron known as the Iron City of Dis. The walls of the buildings of the city radiate extreme heat, as do the stones of the streets; more than brief skin contact results in severe burns. Although the Iron City of Dis has a wall, the transition from plain to the city itself is imperceptible. One moment a traveler is passing an iron spur, the next the traveler is in the middle of the city with the mighty iron walls surrounding everything that can be seen. It is thus much easier to enter the Iron City than it is to leave it; to leave, one must pass through the heavily guarded city gates (unless the traveler has means of crossing planes of existence).

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No New Posts The Astral Planes

The Astral Planes is, in essence, the realm of the dead. Everyone who no longer linger in Eld, or any other Realm, in some way or form, end up here, in this empty, barren desert of white sand and everlasting night.

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General

Board Threads Posts Last Post
No New Posts Character Journals

Does your character keep a journal? Need to express your character's thoughts? Then start a journal. We'll be happy to read them.

1 1 Captain Saak's Journal
by Zeno
Jan 3, 2013 4:49:15 GMT -5
No New Posts General Board

You can talk about anything here.

Moderator: Zeno

2 2 The Fortune-Teller
by Zeno
May 31, 2012 12:40:12 GMT -5

Legend

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