Post by deadsent on Mar 14, 2011 11:04:58 GMT -5
DAGON was the first demon lord to appear in the Abyss. None can say whether the Chained God created the Abyss or opened the first passage to its depths. When the first primordials entered the Abyss, they found Dagon already lurking deep within its dark seas and hidden recesses.
Dagon, the oldest of the demon lords, possesses a treasure trove of lost secrets and blasphemous knowledge. He allied with Demogorgon soon after the Abyss formed, and since then the two
demon princes have fought Orcus and Graz'zt for domination. Although Dagon sends fewer demons and followers into these battles than Demogorgon does, his knowledge of the Abyss and his keen min allow their combined minion forces to outmaneuver their enemies.
Dagon's cultists reside in isolated seaside towns and villages. He can call up storms and tidal waves to punish those who defy him and send great schools of fish to those who offer sacrifices to him. Villages prone to the cult descend into savagery, because Dagon demands greater and greater sacrifices of intelligent humanoids in return for his favors.
Wizards and sages willing to trade their sanity for arcane lore seek Dagon's counsel. Arcane casters lead many of his cults. Shadow wars between clerics of Vecna and followers of Dagon are common.
Dagon's temples are underwater, although they include air-filled chambers and caverns for his terrestrial followers. Powerful currents
sweep petitioners through water-filled tunnels and deposit them in deep sea caves to allow them access to Dagon's temples.
Dagon is a class SSS foe.
Dagon, the oldest of the demon lords, possesses a treasure trove of lost secrets and blasphemous knowledge. He allied with Demogorgon soon after the Abyss formed, and since then the two
demon princes have fought Orcus and Graz'zt for domination. Although Dagon sends fewer demons and followers into these battles than Demogorgon does, his knowledge of the Abyss and his keen min allow their combined minion forces to outmaneuver their enemies.
Dagon's cultists reside in isolated seaside towns and villages. He can call up storms and tidal waves to punish those who defy him and send great schools of fish to those who offer sacrifices to him. Villages prone to the cult descend into savagery, because Dagon demands greater and greater sacrifices of intelligent humanoids in return for his favors.
Wizards and sages willing to trade their sanity for arcane lore seek Dagon's counsel. Arcane casters lead many of his cults. Shadow wars between clerics of Vecna and followers of Dagon are common.
Dagon's temples are underwater, although they include air-filled chambers and caverns for his terrestrial followers. Powerful currents
sweep petitioners through water-filled tunnels and deposit them in deep sea caves to allow them access to Dagon's temples.
Dagon is a class SSS foe.